School of Computer Graphics
3D modeling is a field where artists create 3D objects,
scenes or characters. After training, you can become a 3D
environment artist, who can work with models and textures
Software used in this course
  • Autodesk Maya
    Blocking, modelling,test assembly
  • Maxon Zbrush
    Creating a highpoly assets
  • Substance Painter
    Texturing low poly assets
  • Substance Designer
    Creating tile textures
  • Marmoset Toolbag 3
    Baking high poly assets to low poly
    3
  • Unreal Engine 5
    Assembly, realtime render
  • Adobe Photoshop
    Post editing for screenshots
  • Adobe Premiere Pro
    Post editing and montage a video render
Cource Chapters
1
Searching for refences (Using main and additional references)
2
Blockout (creating a layout using simple draft shapes, creating a main composition)
3
Basic Unreal Engine Scene setup (Exporting a draft scene from Maya to UE5 and put on a scene to look at the scale and basic lighting setup)
4
Assets full pipeline Modelling
- Creating low poly mesh in Maya
- Creating high poly mesh using Zbrush
- Creating UV in Maya
- Baking High poly mesh to Low poly in Marmoset
- Creating Textures with Substaince Painter
5
Cliffs Full pipeline Modelling
- Creating low poly mesh in Maya
- Creating high poly mesh using Zbrush
- Creating UV in Maya
- Baking High poly mesh to Low poly in Marmoset
- Creating Textures with Substaince Painter
6
Assembling scene inside Maya
7
Regrouping Assets and Export to FBX
8
Import Assets to UE5
9
UE5 Material setup
10
Building the scene with assets
11
Creating a tile texture in Substaince Designer
12
Creating Destruction in Maya and UE5
13
Debris assets creation
14
UE5 scene lighting setup
15
Creating decals pipeline
- Creating an alpha mask in Photoshop
- Setup Decal Material in UE5
- Using Decal on a scene
16
Techical adjustments
- Assets Collision Creating
- Optimization with Nanite System
17
Polishing
18
Render
- Realtime movie rendering and post-editing in Adobe Premier Pro
- Realtime pictures rendering and post-editing in Adobe Photoshop
Example of the final scene

About me:
  • Environment artist with more than 5 years of experience with studios and freelance work.
  • Currently working in Saber Interactive on AAA title.
  • Environment artist in Danu Games Studio working on Open World MMO RPG Game
In this cource student gonna learn next skills
  • Concepting and blockout scene based on references
  • Full pipeline assets creation (Low poly/hight poly creation/baking/texturing)
  • Assets/Materials setup inside Unreal Engine 5
  • Building the scene inside UE5
  • Tile texture creation inside Substaince Designer
  • Creating decals and using it in UE5
  • Lighting setup in UE5 with new Lumen system
  • Basic optimization, using new Nanite System in UE5
  • Scene render for Artstation portfolio
Basic student knowlege to run this cource
  • Maya
    Basic Maya modelling skills (also you can use Blender or 3DsMax to pass this cource, the only thing Teacher will not be able to help if there will be specific questions with software)
    There is no difficult shapes modelling so if you have a very basic modelling skills - it is enough for the cource.
  • Zbrush
    Very basic knowlege about Zbrush (If you know how to navigate inside - it is enough, all needed knowlege explained in cource)
  • Substance painter/designer
    Very basic knowlege of Substance Painter/Designer sowtware (If you know how to navigate inside - it is enough, all needed knowlege explained in cource)
  • Unreal Engine
    Very basic Unreal Engine knowlege is good, but not requaried
Important comment:
This cource requaries basic knowlege in some software. What it means? It means if you know how to open file, navigate inside the softwate, export file - it is enough to run the cource. Everything else explained inside. For modelling software you need to have a basic modelling skills.

If you never used any of this software you still can start the cource, but you would need to pause it and learn from different sources what skills you don't have.
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